GW2 BWE1 Chronomancer Specialization

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As I’ve noted elsewhere I’m not a big mesmer player, but I really do like the chronomancer specialization added to the profession.  Here’s a brief video overview of the chronomancer traits.

A summation of traits and my brief thoughts…

Minor Adept

Time Splitter You can equip shields and gain access to chronomancer wells. Gain access to continuum split/shift, which allows you to revert to an earlier point in time.
Major Adept

  • All’s Well that Ends Well Wells remove conditions from allies when they end.
  • Delayed Reactions Interrupting a foe slows them.
  • Time Catches Up Activating a shatter gives your illusions super speed.

The minor adept opens the door for players to equip shields (new weapon skills: Echo of Memory/Deja vu and Tides of Time)  on their mesmers and unlocks the wells (Well of…Eternity (for healing slot), Action, Calamity, Precognition, and Recall) and the new Elite skill: Gravity Well. And if course, the profession mechanic: Continuum Split.

Minor Master

Flow of Time Gain alacrity when you shatter.
Major Master

  • Danger Time Gain additional critical-hit chance against slowed enemies.
  • Illusionary Reversion Gain a clone after you activate a shatter skill.
  • Improved Alacrity Alacrity applied to you lasts longer.

Most of my game time during the BWE1 I stuck with Illusionary Reversion, though a brief stint practicing with the chronomancer skills in both PvP and EotM I went to use Danger Time. For me it felt like a good fit for Illusionary Reversion in a primarily PvE role and Danger Time in a more direct 1v1 encounter of PvP/EotM/WvW.

Minor Grandmaster

Time Marches On You move 25% faster. The duration of incoming movement-impairing conditions is reduced by 25%.
Major Grandmaster

  • Chronophantasma Your phantasms are resummoned after the first time they are shattered. (Resummoned phantasms are briefly dazed.)
  • Lost Time Gain a charge each time you score a critical hit. After enough charges, your next hit will slow your target.
  • Seize The Moment Gain quickness for each illusion you shatter.

Of the major grandmaster traits I liked the Chronophantasma the most, even though I mostly ended up using Lost Time during much of the time I played mesmer.

 

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